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P.S. I synthesize and re-write in my own words what books teach, write any example programs they contain, solve all exercises they offer, and add own comments cursively in blue. I list pages done vs total pages, including any roman and appendix numbered pages.

DDaCA R-VEd - Phase1 0026/2316

1 From Zero to One

1.1 THE GAME PLAN

The continuous innovation in the field of CPU's, during the past 30 years, has advanced our way of life tremendously. This book teaches the reader how to design their own microprocessor. Along the way readers obtain skills that prepare them to design many other digital systems as well.

It is expected from students who want to study this book that they have
  • basic familiarity with electricity
  • some programming experience
  • genuine interest in what goes on under the hood of a computer
This book focuses on the design of digital systems, which operate on 1's and 0's.
we:
  • explore digital logical gates that can receive 1 or 0 as input and produce 1 or 0 as output
  • show how logic gates are put together in complicated combinations (modules)
  • teach programming in assembly language
  • build a microprocessor
The building blocks to build a microprocessor are simple, but the end product is very complex. One of the themes of this book is how to manage complexity.

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